Forum Replies Created

  • In reply to: Key customization + some feedback

    June 18, 2020 at 9:05 am #2947
    Marcin SusMarcin Sus

    Oh man, I’m the worst possible user. First didn’t check help for keyboard shortcuts, and now not able to see smoothing algorithm. I guess it’s some kind of Kuleshov effect – didn’t see the smoothing option, so wasn’t able to see smooth lines. 🙂 Sorry for that.
    Copy/cut/move/scale/paste is quite common operation in 2d software so maybe there should be some ‘workaround option’ to convert lines to just pixel data and wipe all underlying data related to redraw lines. I think most people are ok with scaling up and lost quality – this is what every non-vector drawing software teach you over the years.
    Yes I did see the warning, and it’s better than crash, but it looks like big issues to not able to freely transform/copy data.
    But maybe just ignore me 🙂 – I’m new user, I’m not an artist and curiosity was dictated by fact I’m programmer.
    Still animation related features are very very nice. I tried animate in sketchbook but in terms of animation is rather basic, but in general they have similar approach to AP to keep things simple and intuitive.
    Looking forward to see next releases.

    In reply to: Key customization + some feedback

    June 15, 2020 at 10:40 pm #2940
    Marcin SusMarcin Sus

    Hey Niels,
    Thank you for your reply.
    I watched all tutorials so I assumed arrow keys are the only way. I definitely should check help and see all the options before any comment.
    If I start using AP more so I’m sure I will add more comments.

    Toggling between draw and erase is nice but period is far from left hand – maybe temporary enable erase when you hold ctrl key – blender’s grease pencil has this feature.

    Also I’ve notice some comments about smoothing. I know this feature is not needed when you are professional artist with super precise steady hand, but it looks like this is a standard in any 2d or 3d software now – some kind of lazy mouse or smoothing postprocess. In my opinion lazy mouse would be sufficient, to have ability to clean the lines (and it’s easier to implement).

    It looks like cut and lasso is memory hog, few cuts and memory usage jumped from 80MB to 1GB – I’m curious what is the issue. I hope you will find better data represention for you scene objects.