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May 25, 2023 at 9:00 pm #5684Herb MontesParticipant
As I have been trying out the Beta of Animation Paper I have also been evaluating other animation programs. Such as Pencil2D, OpenToonz and Tahoma 2D. I also have a license for Digicel Flipbook but I rarely use it nowadays for reason it not been updated in a long time and is showing its age.
One thing I have found in the other programs is the ability to detect the registration pegholes on scanned animation drawings. Now I still like drawing animation by hand on Acme punched paper and scanning the drawings into the computer. The programs detect the pegholes and make sure they are registered properly as they are imported. This avoids having to use a low profile pegbar on the scanning bed. These kind of pegbars are hard to acquire.
I have looked into it but cannot find this feature in Animation Paper currently. So my question is will this be included in the final Alpha of Animation Paper?
May 25, 2023 at 10:11 pm #5686NielsKeymasterHi Herb,
Thanks for testing Animation Paper and evaluating it together with others.
The vision of Animation Paper is to do “traditional” animation in an easy, modern and digital way. So this doesn’t exactly scream for scanned drawings and peghole detection. However, we do have it on our list of wanted features because we do appreciate its usability and eligibility.
One great advantage of Animation Paper is that your drawings and lines done within Animation Paper is fully scaleable. So no matter how much you blow your drawings up they will stay crisp. No degradation or blurriness of your lines when lassoing and scaling/rotating. You are also able to work in one (lower) resolution and then export in a higher resolution once you are finished animating. But all this only works if you are drawing directly within the line engine of Animation Paper with, say, a Wacom tablet – if you on the other hand import scanned images they will be static bitmap with a finite resolution. I hope my explanation makes sense – please let me know 😉
Best,
NielsMay 26, 2023 at 1:33 am #5687Herb MontesParticipantOh, I fully understand the paperless process. I intend to import drawn animation and trace it with AP to get that scaleable line. I use the hand drawing as a reference.
One thing about OpenToonz and Tahoma is they work with the GTS scan utility developed by Studio Ghibli to scan drawing that are converted into vector drawings automatically.
May 26, 2023 at 1:31 pm #5690NielsKeymasterCool. Alright – that’s interesting. I haven’t been looking into those aspects that much. Thanks!
June 8, 2023 at 11:35 pm #5740Herb MontesParticipantOne doesn’t have to rob the bank in using video editors to augment the videos we produce with these animation programs. Adding titles, effects and sound enhancements can be done with basic editors that can be had for free. I’ve been using Videomeld from the makers of Goldwave, a sound editor. It is free to use for videos of 5 minutes or less. It has many features such as video effects, transitions and audio effects. Also there are many open source video editors out there that serve the purpose one needs for their animations. One such editor is OpenShot Video Editor. So look around, you’ll be surprised in what you find.
June 9, 2023 at 7:00 am #5743NielsKeymasterSorry Herb, the guy you replied to is a spammer. I’ve shown him out. 😉 I constantly have to remove obvious and bad spam on this forum. It just happened that the subject of his spam here was somewhat within the subject – and not some escort agency in Delhi. 😀
June 9, 2023 at 8:48 am #5745Herb MontesParticipantOh well, I hope my advice helped someone out there.
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