August 1, 2021 at 2:17 pm #3807morfy morfyParticipant
I assume you are making the color feature in a traditional way, where you have a simple color layer on which you can paint. Which is good and I’m excited about i getting finished.
But I had a suggestion of doing colors in a second way as well, like in the software “OpenToonz”. There you can create a sort of color class, with which you then can draw/paint. For example you create the color class “hair” and set it to black. Then you paint with that, and if you later decide that you want the hair to be brown, you just have to change the color of “hair” in the menu and it automatically changes the color in the scenes.
Explaining this might be a bit confusing, so I recommend checking out OpenToonz and how they do this.
Also, this is probably a big feature to just add to the alpha todo list, so I understand that it won’t be a thing any time soon. But I would like it if it would get added at some point in the distant future.
Thanks, Alpha 4 is nice, the video export works perfect!August 1, 2021 at 2:41 pm #3808NielsKeymaster
Hi Morfy, thanks a lot 🙂
Actually I can let you know, that it is exactly how we are making it already. 😉 I call the defined colors for “buckets”. 😉 This way you can adjust any (or all) bucket colors after you have painted some (or everything) – and see the colors update in all frames realtime.
NielsAugust 1, 2021 at 3:24 pm #3809morfy morfyParticipant
Great to hear!
I already used OpenToonz and – even though at first it was confusing – I quickly fell in love with it. ESPECIALLY for animation this is a must-have feature, cause you don’t wanna repaint 100 frames just to change a color, glad that’s the direction you’re going.
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