Forum Replies Created

  • In reply to: Fast Zoom / quick close-up

    February 12, 2025 at 2:37 pm #7645
    Niels Krogh MortensenNiels
    Keymaster

    I understand. Holding one key is better. And having all the different options for something people use so much are great. I’ll note this suggestion of yours! Thanks a lot!

    Yeah, holding Ctrl can lead to undesired stuff. Was it you who mentioned using undo (Ctrl Z) a lot while drawing? This (also) led to accidentally changing pen size/opacity. So actually, in the current internal version, we are now using Alt to hold for changing pen settings. Works much better! This is part of next release (the beta).

    In reply to: Fast Zoom / quick close-up

    February 12, 2025 at 1:33 pm #7642
    Niels Krogh MortensenNiels
    Keymaster

    Interesting. Do you mean that you hold a key to zoom and when done, you release the key?

    Because otherwise, it might be quite close to using the Ctrl 2 (or Ctrl 3 or Ctrl 4) keys as they work in AP now. They zoom in on the point you are at (at 200%, 400% or 800% respectively).

     

    In reply to: Ctrl+backspace frame

    January 27, 2025 at 6:14 am #7597
    Niels Krogh MortensenNiels
    Keymaster

    I totally understand πŸ™‚ No problem at all – I’m so glad you wrote about it.

    In reply to: Ctrl+backspace frame

    January 26, 2025 at 8:13 pm #7595
    Niels Krogh MortensenNiels
    Keymaster

    Thanks for your comment Dillon!

    Actually the command called “Delete Drawing” is on Ctrl Delete. And that does exactly what you expect it to – delete the one you are currently viewing.

    In some situations using “Back-delete Drawing” comes in handy, and that is the one that deletes the previous drawing and has Ctrl Backspace as the shortcut.

    For any Mac users reading this, the corresponding shortcuts are Cmd Delete and Cmd Backspace respectively.

    We did make it like this deliberately – I hope it makes sense to you too, Dillon πŸ™‚

    Thanks,
    Niels

    In reply to: Where is the Activation Key???

    January 15, 2025 at 9:29 pm #7589
    Niels Krogh MortensenNiels
    Keymaster

    Thanks for posting this S.L.! I’m happy you found a solution and you got your activation key.

    I am suspecting some glitches/problems that we are experiencing with this webserver being the reason for what you got (thanks for the screenshot by the way). Just tested everything – and at least it works right now. However, it is so frustrating that these glitches occur. We are in the process of changing provider and setting up a new and much better server and website, that can handle all the users we have now and will get in the future.

    Thanks,
    Niels

    In reply to: Lasso eraser

    January 14, 2025 at 6:29 pm #7586
    Niels Krogh MortensenNiels
    Keymaster

    We want to do custom keyboard shortcuts, it’s on our list, – but a lot of other features have been prioritized higher. So that is the only reason we haven’t done it yet. πŸ™‚ It will eventually come.

    In reply to: Shift&Trace / Backlight!

    January 14, 2025 at 6:23 pm #7585
    Niels Krogh MortensenNiels
    Keymaster

    Yes, I see. Could be a way forward. Thank you.

    In reply to: Shift&Trace / Backlight!

    January 14, 2025 at 5:17 pm #7582
    Niels Krogh MortensenNiels
    Keymaster

    Your input is super appreciated! Thank you both of you – and thanks Ridvan for your good explanation. I do understand.

    There’s no explanation for why it is as it is, other than I thought it would be great like that :). The only technical “issue” is that actual HUE shift requires a color to shift from, therefore black can not physically be hue shifted. But that of course doesn’t mean we shouldn’t do some other feature that allows colored backlight frames.

    As a thought experiment, let’s wipe the slate clean and think about what would be the absolutely best way of doing it.

    It wouldn’t be a problem making the frames green in one direction and red in the other. But I’m also thinking of how to do this in such a way that the interface is super simple, fast and easy. Not that a green/red solution would necessarily be complex or anything. I’m just saying: What is the best solution? And how can we make it efficient and simple? Please tell me your dreams!

    I’m all ears! πŸ˜‰

    In reply to: Mark as Key drawing

    January 14, 2025 at 5:00 pm #7581
    Niels Krogh MortensenNiels
    Keymaster

    I’ll give it a shot and see how it looks. Thanks!

    In reply to: Mark as Key drawing

    January 14, 2025 at 1:42 pm #7577
    Niels Krogh MortensenNiels
    Keymaster

    I understand that adding the change in color would make it even more obvious. However, I would rather not do it, because such colors also adds to the “noise” of the interface in general. I hope to keep everything as calm and uncluttered as possible – without sacrificing important information of course. I am awaiting your thoughts. Thank you Bahadir!

    In reply to: Mark as Key drawing

    January 14, 2025 at 1:39 pm #7576
    Niels Krogh MortensenNiels
    Keymaster

    Hi Bahadir,

    We have looked into the issue you brought up with the key-markings not visible enough. In that process we discovered that the key graphic we used was quite transparent, so with your small scale thumbs and naturally contrasty/noisy drawing behind it (as will be the case for many/most animators, I’m sure), the key symbol will almost disappear.

    So we have made the key graphic a little larger, with a thicker white outline and solid opacity. It is much more visible now. So maybe we don’t need the colored frame anymore. What do you think?

    Β  Β 

    In reply to: Transparent Background

    January 14, 2025 at 6:56 am #7575
    Niels Krogh MortensenNiels
    Keymaster

    Thank you Keira! Feel free to ask all you want, if you stumble across anything weird or difficult. Best of luck with your short film!

    Thanks,
    Niels

    In reply to: Transparent Background

    January 13, 2025 at 9:16 am #7565
    Niels Krogh MortensenNiels
    Keymaster

    Hi Keira, – thanks a lot for your great question! And thanks Rodney for your excellent and accurate answers.

    I will add, that it is also possible to export as ProRes Movie files, which will hold the alpha too. Some like this way of doing it, because you have all frames as one file. Though split into layers if needed of course.

    Best,
    Niels

    In reply to: resizing and cropping imported images

    January 10, 2025 at 2:55 pm #7547
    Niels Krogh MortensenNiels
    Keymaster

    OK, I see. Cool. It is great to import colored backgrounds etc. – but for now (before we implement the new features), you must crop them to fit your animation aspect ratio before you do the importing.

    Thanks again,
    Niels

    In reply to: resizing and cropping imported images

    January 9, 2025 at 10:14 pm #7541
    Niels Krogh MortensenNiels
    Keymaster

    Hi Asmaa – thanks for your question!

    Yes, imported images are meant to mainly be used for reference purposes. They go into a “reference layer” – which basically means that they are not editable – they are for drawing on top of, like rough animation from other software, or video, or rendered 3D for moving backgrounds or for rotoscoping, etc, etc.

    We are working on an interface and features, to make you able to move, scale and rotate complete layers, so this will be possible for reference layers in one of the following releases.

    But drawing in imported images will not be possible. You see, Animation Paper has a special line engine that gives you many great advantages, such as being able to scale and rotate your drawings without any degradation or blurring. If you haven’t noticed, try to lasso a little doodle and scale it way up. It is almost magical πŸ˜‰ But this means that standard bitmap images imported from other software does not have the ability to do all these clever things. Best practice is to do both your rough work and your clean-up/inking Β within Animation Paper.

    What you CAN do with reference layers are edit them timing wise – i.e. set their exposure by dragging out clones, move them around, cut, copy and paste them – on a whole drawing/frame basis. So, you can do your timing and sync to your drawn animation and audio track if you have that.

    I hope this makes sense. Please let me know if you had anything else in mind.

    Thanks,
    Niels