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Besides the colour pallettes OT has some very nice tools when it comes to painting. I particularly find the rectangular selective fill extremely useful. Let’s say that you have painted the wolf’s face and the inner mouth and tongue, and now have to paint all the small sharp teeth. You just pick the colour a draw a rectangle around the mouth – and you’re done. And if you do it in multi mode you can do this on several cells at a time. It’s also very useful for eliminating/finding unpainted pixels, that will bloom up background colours in the render. Paint your cell with a screaming colour using this square tool after painting the cell, will make these show up.
Many animators use other packages for animating but do their final painting in OT and for good reason. I suggest that you use good time studying these! Feel free to reach out if you like!
NB: Ghibli uses this program in a particular manner. All drawing are scanned and stored in 5K resolution lineart B/W and interpolated in the render. So no grey scale but a very high resolution. It makes the painting part easier I guess, but it’s not the common workflow among users. Or any other program that I know of.
Congratulations with the 5.0 alpha will definitely give a go asap.
Maybe the bulb could turn on? The interface is nice!! But my eyes aren’t getting any better, so I too, think there’s room for a little adjustment.
Regarding camera moves, I think it should be illustrated, maybe with some field guide information. Same goes for transitions. If you want to add this kind of stuff to your animatic, I would prefer to use a editing program for that. While the storyboard is developing it could be nice to be able to introduce sound snippets at different locations in the timeline, so I think your right on that. But I would prefer the program to be light and focused on print, in the first place. And to be able to export it as a basic animatic for further development elsewhere.
I would like a beta to be really basic, to be able to get going ASAP.
Importing of images and sound as reference, you already got that in AP.
Export with or without Smpte time code.
To be able to export time edits to update video editors, there’s some exchange standards, that I didn’t look into.
Inserts of new panels with or without pushing the time line.
A storyboard wall interface where you quickly can alter the organisation of panels.
To be able to work on the whole project in one animatic.
Dedicated exports to other animation packages pr scene, with the exact sound clip.
Production timeline, and workload estimates/reality. Excel output. A love/hate issue.
Print settings for precut cards, like A5, A6 and or other similar B formats, if possible.
That’s all for now 🙂