Forum Replies Created

  • In reply to: Lil frame rate practice!

    January 3, 2023 at 9:10 am #5260
    Niels Krogh MortensenNiels
    Keymaster

    Haha, that’s great work Kale! Thanks for showing it. Yes, it’s so good to experiment with stuff like frame rate. I hope you learned something 🙂

    In professional productions you most often have to follow a certain fixed frame rate. So then it’s all about using the clones right to get the perfect timing.

    Good luck with your next animation!

    Best,
    Niels

    In reply to: A few minor improvements

    December 21, 2022 at 8:02 pm #5243
    Niels Krogh MortensenNiels
    Keymaster

    OK, I’m glad we talked this through then 🙂 Thanks a lot.

    In reply to: A few minor improvements

    December 21, 2022 at 1:53 pm #5241
    Niels Krogh MortensenNiels
    Keymaster

    2) But if you drag from a thumbnail it will produce clones. You are changing the timing. I don’t see why you would want to do that and have the audio sounding at the same time. Maybe I am misunderstanding? Also regarding limiting the adding of clones to the set FPS is not a good idea in my mind – you will want to have the fastest response time possible of the software.

    4) The annotations have to follow the size of the thumbs, to not get out of sync with the corresponding drawings. If you don’t know, you can link your annotations column to the drawings of a layer – which means, if you add or remove drawings in the layer, i.e. change your timing, your annotations will still follow along and correspond to the correct drawings/frames. If you mean, you need more space horizontally, we could make the annotations field wider generally. However, it is a dilemma how wide it should be ideally, because you don’t want it too wide, if you need this column to be positioned between layer columns and still be able to glance at it all without having to scroll (left/right).

    Anyway… 😉 I’m just trying to explain my thoughts and reasons to make it like it is. Please come back to me, if you need me to understand better! 😉 Thanks 🙂

    In reply to: A few minor improvements

    December 21, 2022 at 9:21 am #5236
    Niels Krogh MortensenNiels
    Keymaster

    Hi Loki,

    I’m always super interested, when people do lists like this one. Much to learn for me! So thank you very much Loki.

    I’ll comment on each point, to make sure I understand fully. Maybe your issues are already covered somehow.

    1) “Loading bar”/”progress bar”: This is of course good to have in places where you have to wait for some process to complete. We already have it in several places. But we’ll check for additional places it might make sense – including what you suggest when deleting many frames. Thanks!

    2) Audio scrubbing in X-Sheet? I don’t understand. You do already have audio scrubbing – what do you mean “in X-sheet”?

    3) I am aware of this limitation and it is going to be fixed. Scrolling the x-sheet when dragging down outside the edge of the x-sheet is on our todo-list. And yes, Ctrl Down is good for adding blank drawings, but if you need clones you can use ‘ (apostrophe).

    4) If you want to make your X-Sheet thumbnails (layers), including your annotations field, bigger: Go to the menu X-Sheet -> Thumbnail Size.

    Cheers,
    Niels

    Niels Krogh MortensenNiels
    Keymaster

    Thanks for these details Loki! So it works now, after you restarted it? Cool, but I will have to keep an eye on this issue then.

    In reply to: Will this software be free forever?

    December 20, 2022 at 10:22 pm #5227
    Niels Krogh MortensenNiels
    Keymaster

    Thanks a lot for your thoughts Loki. I wanted to create a piece of software that made sense in every way. Including having one version for everybody – the complete version. Keeping it simple.

    The current alpha version, does not include paint/coloring yet. This will come pretty soon though.

    Thanks again Loki. Your opinions have been duly noted.

    Best,
    Niels

    Niels Krogh MortensenNiels
    Keymaster

    Thanks Loki!

    I just checked and I do not have any problems here. Can you let me know what exactly you are doing, step by step, to get this problem? Also, can I ask what computer hardware and OS you are using?

    And by the way, changing frame rate should be handled by AP without problems. It is not supposed to require re-import. Also with this issue, are you able to reproduce this issue – let me know if you can do a step by step here. Sorry, for the trouble. Thanks for the help!

    Best,
    Niels

    In reply to: Will this software be free forever?

    December 20, 2022 at 6:45 pm #5220
    Niels Krogh MortensenNiels
    Keymaster

    Hi Loki,

    Thanks for asking 😉

    All pre-releases (all alpha and beta releases) will always be free. When we do release the finished version, however, after a while the pre-releases will at some point stop working.

    You can then chose to download the finished version (Animation Paper v5.0) which will work as a free trial (for 14 days). If you decide to buy a license (our introductory offer will be $79 usd one time fee), you will own this lifetime license – not a subscription – including free point-updates (5.1, 5.2, etc).

    Do you think this is all fair?

    Best,
    Niels

    In reply to: Purge Cache Option (Feature Enhancement)

    December 18, 2022 at 8:28 pm #5214
    Niels Krogh MortensenNiels
    Keymaster

    Thanks Joshua. Actually closing and re-opening the program should not change anything. The problem is all the internal vector data that is building up, especially when using the lasso multiple times on the same drawing. Flipping the frames, drawing lines, etc, is working at top speed all the time, it is only “overuse” of the lasso that remains a problem.

    This has been an important issue for me to do something about for a long time – and as a matter of fact, we are right now making our finishing touches on exactly that! So, it is actually kind of what you are asking for. We call the function “Collapse”. When a drawing builds up with a lot of data, you will get the option to collapse it – meaning, all the internal vector strokes of the problematic drawing will be collapsed down to an internal bitmap (raster) layer. And actually this is held in memory in double resolution, which means you can still lasso/rotate/scale with virtually no degradation in the quality of the line.

    As you may, or may not, be aware, the line engine in AP is quite sophisticated. And this is why you will normally be able to scale any part (or all) of any drawing as much as you want to. All lines will stay perfectly crisp as they are re-rendered even if you scale it way up. If you haven’t tried it, you should! It almost feels magical 😉 Also, with the next alpha release, you will easily be able to export in higher resolution that the one you have worked in, with perfectly crisp lines as the exported result.

    After collapsing as described above, however, the drawback is that you lose the data that allows for all the perfect scaling, but only for the lines you have drawn so far and for that particular drawing in question. Everything else is still kept as internal vector data including all the new lines you will draw, and therefore they are fully scaleable. And to be clear, all this is not something you, as the user, need to think too much about. It is all handled underneath the hood anyway. 😉

    So I think you will be happy with the next update. It is all included in Alpha 8, that will be released as soon as we can.

    Best,
    Niels

    In reply to: Water chain’s test

    December 16, 2022 at 9:17 am #5212
    Niels Krogh MortensenNiels
    Keymaster

    Sounds great Dessie! Remember to work quickly (rough) in the beginning to first get the timing right – when satisfied – then do another pass on a layer on top, to refine your drawings (clean up). This way you don’t unintentionally use too much time on drawing details before you make sure you are actually going to use each drawing (you’re nailing your key poses and timing this way).

    Good luck with it all!

    In reply to: Atypical problems of animators (entertaintional story)

    December 16, 2022 at 9:09 am #5210
    Niels Krogh MortensenNiels
    Keymaster

    Thank you

    In reply to: Struggles-audio fails to carry over to mp4?

    December 15, 2022 at 7:41 pm #5203
    Niels Krogh MortensenNiels
    Keymaster

    OK good to know. Thanks a lot Shebun.

    In reply to: Atypical problems of animators (entertaintional story)

    December 15, 2022 at 7:37 pm #5201
    Niels Krogh MortensenNiels
    Keymaster

    Hi Ussa Gi,

    I am not sure I understand all of your story. But I think I got, that you had a couple of AP files that was corrupted because your harddrive had errors. I am so sorry to hear this. Always devastating when you have done great work and it is ruined and nothing to do about it. As an artist you are sometimes confronted with the “pleasures” of computers like you just did. 🙁

    I always think like this, when something similar has happened to me: It seems to often turn out better when you have to redo something – and at least it is always faster to do it the second time. Hand drawn animation is all about drawing and drawing – training your skills. This is training! 😉

    Thanks for your sad story. I hope you end up with great results no matter if you start over or you go on to something else 😉 Good luck!

    Best,
    Niels

    In reply to: Struggles-audio fails to carry over to mp4?

    December 13, 2022 at 4:15 pm #5196
    Niels Krogh MortensenNiels
    Keymaster

    Thanks a lot for this Shebun! This is a bug that we found ourselves some weeks ago. It can even crash AP when exporting in some cases. Sorry about that. We will have it fixed for the next release for sure.

    Did you try exporting as MOV? This should work with sound and actually it is the higher quality format that Youtube will accept as well (the file is larger though, so it will require longer upload time – I hope that is fine).

    Thanks,
    Niels

     

    In reply to: Water chain’s test

    December 13, 2022 at 4:00 pm #5195
    Niels Krogh MortensenNiels
    Keymaster

    That looks great Dessie! Thanks for showing it!

    Nice work. I especially like the water swoosh thing 😉

    After you have done some well earned recovering and relaxation 😉 – are you going to continue working on it or are you leaving it as it is? It would be interesting to see some breakdowns and inbetweening. But it depends on what you are aiming for of course – you do call it a test, which it is great for of course.

    Anyway, thanks a lot!
    Niels