I know, I owe you updates. So much.
So. Things are good. But we've had delays. With virtually no budget, it is two steps forward, one step back. Ups and downs. Our programmer, who has put in a lot of effort and is obviously KEY to this project, spread over the last many months, has had to be excused a few times for personal reasons. This has been all right, but progress has naturally been on hold during these times. I have waited with blog updates, because I hoped to be able to publish solid dates for our alpha and beta test launches. We are still not far enough to begin talking about tests though. Right now we are six months behind my original schedule. That is how it is. But I am a seriously determined man - and it's not like I haven't tried hitting a few bumps before. 😉 You are eagerly awaiting Animation Paper, I know! And thank you all for that. You are such a supporting bunch - we get encouraging messages every day. That of course means a lot. We are pressing on! And I promise to keep you updated much more. Windows, Mac and Linux - look out for Animation Paper coming your way! 🎉 Along the long and winding road to success... /Niels
And by the way, did you see what we got from legendary Bill Plympton?