Audio is coming in Alpha 3

NielsUncategorized25 Comments

We are pressing on and now implementing audio! Audio features will be the main thing in Alpha 3. We keep it simple: Basically, you import one audio file (like a wav), containing dialogue, music or maybe sound effects. You will be able to adjust where the soundtrack begins, play and scrub with audio and do your animating with perfect audio … Read More


Incredible Reception! Thank you! Alpha 2 coming up!

NielsUncategorized17 Comments

We are through easter, chocolate eggs and two weeks with Alpha 1… And WOW – your reception has been incredible! Thank you for all your extraordinary positive comments and for your great feedback! Thank you, thank you, thank you! We have been busy implementing some of your excellent suggestions – so let’s do a quick update next week already! This … Read More


Pre-release Announcement!

NielsUncategorized82 Comments

Development is continuing to progress smoothly. Soon we will be ready with our very first early-access alpha version! So, today I can finally announce the date for our pre-release!Drum roll… and the date is… TOMORROW!! Yes! All who signed up for the alpha/beta, will be able to download Animation Paper for PC or Mac – and get seriously animating this … Read More


Trying out Animation Paper

NielsUncategorized51 Comments

Young animator, youtuber and huge Sonic the Hedgehog fan, TrippleJaz, just published his second video on Animation Paper. Jaz’s first impressions were captured on this 1 hour livestream… Spoiler Alert! He turns out to be quite excited about Animation Paper! Understandably he is not familiar with every feature, but I can’t blame him – he literally just received an early test … Read More


Early Access – few weeks away!

NielsUncategorized104 Comments

Earlier this year I mumbled about reaching beta this August (aka now). This is NOT going to happen (booo!!) A certain problematic feature took much longer to do than anticipated. Great things take time (apparently). And we still have a bit of distance to go. HOWEVER (yaaay!?) We really want to still do the pre-release! So, while we press on, … Read More